Graphics and Interaction
Description
AIMS This subject introduces technologies and theoretical foundations of computer graphics and human-computer interaction (HCI) along with the aspects of human perception and action that inform their applications. The subject emphasises the 2D and 3D computer graphics pipeline, from the geometric modelling to visual representation and interaction with virtual environments. Core topics include geometry representation, 3D transformations, illumination models, rendering algorithms, animation, and object interactions. These technologies form the basis for developing 3D game engines and interactive applications across platforms ranging from PCs to tablet computers, incorporating natural user interfaces (NUIs). Applications explore computer games, virtual and augmented reality, movie visual effects, and social applications such as metaverse. The subject also extends into immersive multimodal interaction. This subject supports course-level objectives by allowing students to develop analytical and technical skills essential for developing and implementing real-world solutions in computer graphics and interaction applications. INDICATIVE CONTENT Topics are drawn from computer graphics and human-computer interaction including: Teaching Period: 27 July 2026 to 25 October 2026 Assessment Information: Description Timing Percentage Project 1 (30%) - Due week 7. ILOs 1 and 3 are addressed. 30 hours (of work required) Week 7 30% Project 2 (60%) - Due first week of examination. ILOs 1, 2, 4 and 5 are addressed. 60 hours (of work required) Due first week of examination 60% Weekly quizes (10%). ILOs 1, 2, 3, 4 and 5 are addressed. 20 minutes (each) Throughout the semester 10%
Preview the 5 closest equivalencies already indexed in our system
No matches found for this course.