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Description
Course content: In each class, students will learn the basics of working in Blender software: Week 1 - Introduction to Blender; user interface, controls, advantages and disadvantages. Weeks 2 - 4 - Fundamentals of organic polygon modeling Week 4 - 6 - Fundamentals of hard surface polygonal modeling Week 7 - Importing from other software; basics of visualization Week 8 - Render engine; pathtracing, rasterization and setup Week 9 - PBR materials, scene lighting, camera work Week 10 - Animation basics Week 11 - Shape keys, constraints and constraints Week 12 - Camera work, graph editor, types of interpolations in animation Week 13 - Creating the final animation, exporting and starting the final project Learning activities and teaching methods: Participation in classes - 26 hours per semester Home preparation for classes - 24 hours per semester prerequisite: Knowledge Prerequisite is a credit from 3DMT2 Prerequisite is a credit from 3DMT2 Skills Prerequisite are skills acquired in 3DMT2 Prerequisite are skills acquired in 3DMT2 learning outcomes: Knowledge Define the differences between rasterization and pathtracing engines Define the differences between rasterization and pathtracing engines Describe the concept of PBR material Describe the concept of PBR material Define the differences between NURBS and polygon modelling Define the differences between NURBS and polygon modelling Describe examples of different types of interpolations and their effect on the resulting animation Describe examples of different types of interpolations and their effect on the resulting animation List the basic modifiers used in Blender List the basic modifiers used in Blender Skills Control and navigate Blender software Control and navigate Blender software Create a simple organic model Create a simple organic model Create a simple hardsurface model Create a simple hardsurface model Set up and create a static product visualization Set up and create a static product visualization Create and export a short product animation Create and export a short product animation teaching methods: Knowledge Demonstration Demonstration Exercises on PC Exercises on PC Skills Practice exercises Practice exercises Exercises on PC Exercises on PC assessment methods: Knowledge Analysis of the student's performance Analysis of the student's performance Systematic observation of the student Systematic observation of the student Grade (Using a grade system) Grade (Using a grade system) Recommended literature: Ing. Marek Pagáč, Ph.D. Učebnice SolidWorks. . 2017. ISBN 978-80-270-0918-3. Lombard M. SolidWorks Surfacing and Complex Shape Modeling . Indianapolis USA, 2008. ISBN 978-0-470-25823-1. Lombard M. SolidWorks 2013 Bible . Indianapolis USA, 2013. ISBN 978-1-118-50840-4. Lombard M. Surfacing and Complex Shape Modeling . Indianapolis USA, 2008. ISBN 978-0-470-25823-1.
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