Skip to main content

Modern Computer Games.

Faculty of ScienceComputer Science
Credits4
·
Semester offeredSemester 1 (Fall), Semester 2 (Winter)
·
Last updated3 months ago

Description

Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

Course outline
Checking availability…

Preview the 5 closest equivalencies already indexed in our system

No matches found for this course.